Article 10: Solved state

10b) Only the resting state of a puzzle is considered, when the timer has stopped.
10c) Puzzles may be in any orientation at the end of the solve.
10d) All pieces of a puzzle must be fully attached to the puzzle, and in their required positions. Exceptions: see Article 5 Puzzle defects.
10e) A puzzle is solved when all face colours are reconstructed and all the parts are aligned within certain limits.
  • 10e1) For each two adjacent parts (for example two parallel adjacent slices of a cube) of the puzzle that are misaligned more than the limit described in Article 10f, these two parts are considered to need one move to be solved (Half Turn Metric).
  • 10e2) If no move is needed to bring the puzzle to solved state, the puzzle is considered solved without a penalty.
  • 10e3) If one move is needed, the puzzle is considered solved with a penalty of 2 seconds.
  • 10e4) If more than one move is needed, the solve is ruled DNF.
10f) Limits of misalignment for puzzles:
  • cube shaped puzzles: 45 degrees
  • Megaminx: 36 degrees
  • Pyraminx: 60 degrees
  • Square-1: =< 45 degrees (U/D) or 90 degrees (/)

Examples:

Solved, no penalty
Misalignment < 45°
 
Solved, with penalty
Only 2 adjacent parts misaligned > 45°
Not solved
2 misalignments > 45°
Solved, with penalty
1 misalignment > 45°
 
Solved, no penalty
All misalignments < 45°
Solved, no penalty
Misalignment < 45°
Not solved
2 misalignments > 45°
 
Solved, no penalty
All misalignments < 45°
Solved, with penalty
1 misalignment > 45°
10g) For Magic (and similar puzzles) the puzzle must be flat on the surface. The minimum angle that tiles must have compared to the connecting tiles is 135°.

10g1) If one or two pairs of connecting tiles have a smaller angle with each other, and the puzzle is otherwise solved, then the puzzle is considered solved, with a penalty of 2 seconds. In all other cases the result is DNF.

10h) Other puzzles are solved according to the solved state as defined in the generally accepted goal of the puzzle, with the regulations of the cube solved state applied when applicable.