| 10b) | Only the resting state of a puzzle is considered, when the timer has stopped. | ||||||||||||||||||
| 10c) | Puzzles may be in any orientation at the end of the solve. | ||||||||||||||||||
| 10d) | All pieces of a puzzle must be fully attached to the puzzle, and in their required positions. Exceptions: see Article 5 Puzzle defects. | ||||||||||||||||||
| 10e) | A puzzle is solved when all face colours are reconstructed and all the parts are aligned within certain limits.
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| 10f) | Limits of misalignment for puzzles:
Examples:
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| 10g) | For Magic (and similar puzzles) the puzzle must be flat on the surface. The minimum angle that tiles must have compared to the connecting tiles is 135°.
10g1) If one or two pairs of connecting tiles have a smaller angle with each other, and the puzzle is otherwise solved, then the puzzle is considered solved, with a penalty of 2 seconds. In all other cases the result is DNF. |
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| 10h) | Other puzzles are solved according to the solved state as defined in the generally accepted goal of the puzzle, with the regulations of the cube solved state applied when applicable. |









